Power Groups
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Power Groups
Mainstream Groups
Temple of Heironeous (Heirons,
LG)
Promote good through use of armed force; justice,
chivalry, valor and honour.
* Clergy
* Militant Arm
o Paladins
o Cavaliers
o Consecrated Harriers
o Devoted Defenders
o Inquisitors
o Order of the Chalice (demon hunters)
o Sacred Exorcist
Temple of Pholtus
(Pholtines, LN)
Vanquish chaos and follow the One True Way. Fanatacism is praised.
* Clergy
* Militant arm
o Paladins
o Consecrated Harriers
o Templars
Solarium of Pelor (Pelorites, NG)
Protect and care for good people everywhere. Defeat
undead wherever possible.
* Clergy
* Militant arm
o Paladins
o Hospitalers
o Hunters of the Dead
o Order of the Chalice (demon
hunters)
Temple of Saint Cuthbert (Cudgels,
LN)
Retribution; revenge and punishment for those who
transgress the law
* Clergy
* Militant arm
o Paladins
o Consecrated Harriers
o Warmaster
o Warpriests
o Weaponmaster
Woodland Grove and Shrine of Ehlonna (NG)
Nature, tranquility. Peace and meditation. Patience
and Healing.
* Clergy
* Contemplatives
* Divine Oracle
* Hospitalers
Knights of the Watch (Watchers,
LG)
* Monastic, traditional. Adheres to the Twelve and
the Seven.
Knights of the Dispatch (Dispatch,
LN)
* Splinter group of the Watchers, non-traditional.
Interprets the Twelve and the Seven.
Mouqollad Consortium (N)
Traders and merchants.
* Rogues
* Bards
o Boot and Trail League
o Talespinners' League
o Watchers for the Coming Sunset
Entertainer's Guild
* Bards, performance artists
Council of Blades (N)
* War negotiators
House of Death
* Public funeral house. Gathers knowledge of
undead.
The Syrloch (Commandant’s College of Applied Martial Arcane
Arts)
* Arcane Order
* Beastchasers
* League of Diviners
* Spellswords
* Wayfarers' Union
Secondary Groups
* Farlanghan (N, Roads)
* Rao (LG, Peace)
* Jascar (LG, Hills)
* Kord (CG, Strength)
[size=12]Tolerated Groups
*
* Boccob (N, Magic)Istus (N, Fate)
* Wee Jas (LN, Death and Magic)
* Xerbo (N, Business)
* Zilchus (LN, Business)
Hunted and Ostracised
Olidammara (CN)
* Temple Raiders
Hextor (LE, Tyranny)
* Fists (mercenaries)
* Assassins
* Blackguard
* Consecrated Harriers (hunters)
* Master of Shrouds (undead masters)
Hidden / Concealed
* Heralds of Tharizdun (suspected)
* There may be others, yet to be discovered, as your
faith is threatened everywhere .
Temple of Heironeous (Heirons,
LG)
Promote good through use of armed force; justice,
chivalry, valor and honour.
* Clergy
* Militant Arm
o Paladins
o Cavaliers
o Consecrated Harriers
o Devoted Defenders
o Inquisitors
o Order of the Chalice (demon hunters)
o Sacred Exorcist
Temple of Pholtus
(Pholtines, LN)
Vanquish chaos and follow the One True Way. Fanatacism is praised.
* Clergy
* Militant arm
o Paladins
o Consecrated Harriers
o Templars
Solarium of Pelor (Pelorites, NG)
Protect and care for good people everywhere. Defeat
undead wherever possible.
* Clergy
* Militant arm
o Paladins
o Hospitalers
o Hunters of the Dead
o Order of the Chalice (demon
hunters)
Temple of Saint Cuthbert (Cudgels,
LN)
Retribution; revenge and punishment for those who
transgress the law
* Clergy
* Militant arm
o Paladins
o Consecrated Harriers
o Warmaster
o Warpriests
o Weaponmaster
Woodland Grove and Shrine of Ehlonna (NG)
Nature, tranquility. Peace and meditation. Patience
and Healing.
* Clergy
* Contemplatives
* Divine Oracle
* Hospitalers
Knights of the Watch (Watchers,
LG)
* Monastic, traditional. Adheres to the Twelve and
the Seven.
Knights of the Dispatch (Dispatch,
LN)
* Splinter group of the Watchers, non-traditional.
Interprets the Twelve and the Seven.
Mouqollad Consortium (N)
Traders and merchants.
* Rogues
* Bards
o Boot and Trail League
o Talespinners' League
o Watchers for the Coming Sunset
Entertainer's Guild
* Bards, performance artists
Council of Blades (N)
* War negotiators
House of Death
* Public funeral house. Gathers knowledge of
undead.
The Syrloch (Commandant’s College of Applied Martial Arcane
Arts)
* Arcane Order
* Beastchasers
* League of Diviners
* Spellswords
* Wayfarers' Union
Secondary Groups
* Farlanghan (N, Roads)
* Rao (LG, Peace)
* Jascar (LG, Hills)
* Kord (CG, Strength)
[size=12]Tolerated Groups
*
* Boccob (N, Magic)Istus (N, Fate)
* Wee Jas (LN, Death and Magic)
* Xerbo (N, Business)
* Zilchus (LN, Business)
Hunted and Ostracised
Olidammara (CN)
* Temple Raiders
Hextor (LE, Tyranny)
* Fists (mercenaries)
* Assassins
* Blackguard
* Consecrated Harriers (hunters)
* Master of Shrouds (undead masters)
Hidden / Concealed
* Heralds of Tharizdun (suspected)
* There may be others, yet to be discovered, as your
faith is threatened everywhere .
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